Ready-to-play English games for your classroom
32 free browser games and speaking tools for warm-ups, fillers and full lessons. Open one on your smartboard and start — no signup, no setup, nothing for students to install.
No games found. Try a different search or filter.
New here? Start with these
Four activities that work in almost any class, with zero preparation.
A social deduction role-play where students argue, defend and accuse to find the vampires.
Biggest reactionTaboo-style team game: describe the word on screen without saying it and let your team guess.
Everyone knows itCategory-based conversation prompts with a one-minute timer. Ideal for warm-ups and pair work.
Simplest warm-upDiscussion questions for one CEFR level at a time, each with key vocabulary, three sample answers and follow-up questions.
Right level, instantlyPlacement Test
Sit with a new student for 15 to 30 minutes and place them from A1 to C2. The app walks you through the speaking tasks and ends with a printable PDF certificate.
Class & Group Games
Five colleagues with stat cards, five critical jobs, one each. Pairs assign the work, then argue their way to one plan.
Teams spend 100 skill points across five branches, earn their archetype titles, then defend the build against ten workplace crises.
Students mingle, read statements to each other and guess which ones are true.
Students interview each other about their routines in a mock corporate audit.
Students pitch their hobbies and trade them on an open market, negotiating prices in English.
Teams are dropped into extreme situations and must agree on which supplies to take, and why.
The moderator reads a definition, students find and mark the matching word on their grid.
A social deduction role-play where students argue, defend and accuse to find the vampires.
A category appears and the bomb starts ticking. Say a matching word fast and pass the device on.
Taboo-style team game: describe the word on screen without saying it and let your team guess.
Speaking Practises
Pull family-themed questions from a jar and get students talking about the people closest to them.
Classic mingle icebreaker. Students form questions and hunt for a classmate who matches.
A guided oral assessment that places a student from A1 to C2 and ends with a printable PDF certificate.
Category-based conversation prompts with a one-minute timer. Ideal for warm-ups and pair work.
Moderated session on everyday negotiation, with staged prompts and moderator notes.
Moderated session on adapting to change, with vocabulary cards and staged prompts.
Moderated session on consumerism and spending, with a reading, a staged debate and a quiz round.
Discussion questions for one CEFR level at a time, each with key vocabulary, three sample answers and follow-up questions.
Competitions & Quizzes
Bracket and league table generator for any competition: knock-out, round robin or group stage, with automatic fixtures and standings.
A colourful trivia grid for young learners. Pick a tile, answer the question, score for your team.
Pick five categories, split into teams and battle through a full general-knowledge quiz board.
A complete passive voice lesson: warm-up game, guided presentation, then a quiz.
Students share their funniest personal blunders to practise past simple and past continuous.
Presentation & Creativity
Students study a real business blunder and hypothesise what went wrong before the reveal.
Students build a four-part pitch about their hobby and present it like a real elevator pitch.
Students set a personal goal, map out the steps and practise "will" and "going to".
Students invent a product, fill in a pitch card and sell the idea to the class.
Draw a problem and an object, then invent an excuse linking them with because, so and therefore.
Draw a hero, a villain, a location and a twist, then build the story out loud on the spot.
Absurd trait cards appear. Students pick the classmate who fits and justify the choice.
Self Study & Vocabulary
Mr. Şeker English Game Platform
Mr. Şeker is an independent educational platform designed to make English learning more effective through fun, interactive digital games. Moving away from traditional memorization-based methods, it aims to develop students' speaking, vocabulary, and grammar skills using gamification dynamics. All applications on the platform are optimized for classroom smartboard use as well as individual self-study on mobile devices.
Kaizen Philosophy & Gamification
Adopting the philosophy of continuous improvement (Kaizen) in education, our platform shifts language learning away from massive grammar textbooks into daily, short, and focused practice sessions. Engaging in 5-10 minute vocabulary mini-games or speaking activities daily plays a crucial role in breaking the language barrier in the long run. Requiring no installation, registration, or personal data sharing, this system makes classroom management easier for teachers while keeping students actively engaged.