HOBBY MARKET

Trade Your Passion!

HOBBY MARKET | ENTREPRENEURIAL NEGOTIATION & SPEAKING GUIDE

Hobby Market is an immersive speaking simulation that turns the classroom into a dynamic marketplace. By detailing their hobbies, pitching services to classmates, and negotiating simulated sales using a virtual budget, students develop real-world communication and bargaining skills in English.

Pedagogical Value of Simulated Markets

Simulated trading activities introduce high cognitive engagement through role-play. Students are not just reciting lists; they are actively describing their passions to persuade buyers, negotiating prices, and managing transactions. This exercises business English vocabulary, question-asking strategies, conditional clauses (*"If you buy two, I can..."*), and persuasive adjectives, targeting CEFR B1-B2 proficiencies.

Classroom Workflows & Trading Phases

For an effective lesson, teachers can implement a two-step approach. In the Pitching Phase, students move around to review other profiles and present their hobby stocks. In the Trading Phase, the market opens: students use their $1000 budget to purchase services from peers and record their sales revenue. The goal is to spend the budget while maximizing income, driving continuous verbal transactions.

Linguistic Scaffolding & Reflection

To assist lower-level students (A2-B1), teachers can provide scaffolding phrases for buying (*"How much does this cost?"*) and selling (*"This hobby is perfect for you because..."*). For advanced learners (B2+), introduce negotiation challenges, such as volume discounts or bundling multiple hobbies. The activity can conclude with students presenting their financial reports, summarizing who they bought from and their best-selling pitches.

CREATE PROFILE

CEO

Name

Products

0

BUYER ZONE

History
Remaining Budget 0 Items

$1000

SELLER ZONE

History

Total Revenue

$0

Sales

0

My Products (Click to Sell)