Quiz Master Kids — twenty questions where the answers are pictures
The younger sibling of Quiz Master, and a different game underneath. Five categories — colours, animals, shapes, seasons and logic — hold twenty questions, and every one of them offers three emoji as the answer options rather than words. Which fruit is RED? and the choices are a banana, a strawberry and grapes. Every question exists in both English and Turkish, switchable on screen.
Picture answers remove the reading barrier
A six-year-old who cannot yet read strawberry can still know the answer, and this is the design decision that makes the game usable with genuine beginners. Reading is not being tested; recognition is. The child hears the question, looks at three pictures and points. Meaning arrives before literacy, which is the correct order at this age and the opposite of what most classroom quizzes do.
Say it in English even when you show the Turkish
The bilingual switch is there so nobody is lost, not so the lesson happens in Turkish. Read the English question aloud first, every time. If blank faces come back, show the Turkish, then read the English again and let them answer. The Turkish confirms; the English is the lesson. Reversed, children learn to wait for the translation, and that habit is hard to undo later.
Make them say the word, not just tap it
Tapping a strawberry proves recognition and produces no speech. Add one rule: before a team may choose, someone has to say the word aloud in English. It doubles the language for no extra time and converts a pointing game into a speaking one. With very young learners, accept the single word; with nine and ten year olds, ask for the strawberry is red.
Manage the energy, not just the answers
Primary classes give you a burst of enthusiasm that turns into noise within minutes if the game has no shape. Two teams, one spokesperson per question, rotating so every child gets a turn — that structure is what keeps twenty-five children in a quiz. Announce whose turn is coming next, so the child has a moment to prepare rather than being caught out.
Twenty questions is one short session
The deck is small on purpose. Five categories of four questions is ten to fifteen minutes with a primary class, which is about the length of their attention for a whole-group activity. It is a warm-up or a reward at the end of a lesson, not a lesson in itself. Playing the same twenty questions again next week is fine and in fact useful — repetition is how vocabulary sticks at this age, and they will be faster and louder the second time.
Who it is for
Pre-A1 and A1, roughly ages six to ten. One screen at the front of the room, or a tablet passed between two small teams. If you teach both primary and secondary, note that this and the main Quiz Master share a name and almost nothing else — the adult version has four hundred text questions and a seven-second clock, and will not work with this age group.
Goes well with
Further reading
Smartboard Games in ESL — what the big screen is good for
Vocabulary Without Memorization — how words actually stick