SKILL TREE

Spend 100 points. Earn your titles. Survive the boss battles.

WHO IS PLAYING?

Add a team for every pair or small group. One person on their own works too — just add one.

Available skill points
100
 ·   · 

Spend all 100 points to continue.

Your five titles. Read them out to the group.

Twenty-five target words. Award points when a team uses one naturally.

Secret Agent words — moderator only

Give one secretly to a team. They score if they slip it into a pitch naturally without the others noticing.

SKILL TREE | RUNNING AN RPG CHARACTER BUILD AS A BUSINESS ENGLISH SESSION

Skill Tree borrows one mechanic from role-playing games and points it at professional English. Each team gets 100 points to spend across five branches — Charisma, Intelligence, Agility, Vitality, Perception — and twenty sub-skills underneath them. The way they spend the points decides the five titles they are given, from The Diplomat to The Snail, and those titles then have to survive ten workplace crises read out by the moderator. Sixty minutes, B1–B2, designed for adult professionals in a room with their phones.

Why a character sheet produces better speaking than a discussion question

Ask an adult class “what are your strengths at work?” and you get four rehearsed sentences from a job interview. Ask them to spend 100 points and they argue for ten minutes, because the points are finite and the trade-offs are real. The mechanic does the work that a prompt cannot: it forces a choice, the choice needs defending, and defending it in front of colleagues is the actual speaking practice. Nobody is describing their strengths any more — they are justifying a decision, which is a harder and far more useful piece of language.

Do not explain the archetypes before they build

This is the single thing that decides whether the session works. If teams know in advance that four points in Conflict Resolution makes them The Diplomat, they optimise for the title and the exercise becomes a puzzle. If they build honestly and the title arrives afterwards, the reveal is genuinely funny and the reaction is the first authentic language of the day. The zero-point titles are the best of these — a team that ignored Charisma entirely gets The Wallflower, “you prefer emails, direct human interaction drains your energy immediately”, and somebody always says that is literally my manager.

Timing a sixty-minute session

Five minutes to add teams and hand out the rules. Ten to build — set the timer, because a group given twenty minutes will optimise rather than choose. Ten for introductions: each team reads their five titles aloud and justifies one allocation in a full sentence. Twenty-five for boss battles, two or three crises per team. Ten to close. That leaves the crises as the centre of the lesson, which is where you want the difficulty, because a crisis answer needs conditional structures, hedging and prioritising language that a self-description never touches.

Matching and deliberately mismatching the crises

Each of the ten scenarios lists an ideal build, and the temptation is to always hand teams the crisis their character suits. Resist it half the time. A Diplomat calming an angry client produces a competent, short, slightly boring answer. A team of Gamblers and Wallflowers handed the same client has to invent a way through with the wrong tools, and that is where the long, improvised, genuinely difficult English happens. Use the matched crises early to build confidence, then start mismatching once the room has warmed up. The ideal build is a hint for the moderator, not an answer key for the team.

Side quests, and why they change the room

The point-farming menu runs quietly for the whole session: three points for teaching another pair a target word, five for explaining a Turkish corporate idiom in English without translating it, two for finding a shared weekend hobby with another team. These exist to break the single biggest problem with a table of adults — that each pair only ever talks to itself. A visible scoreboard makes cross-table conversation worth points, and in a café setting that is the difference between four separate conversations and one session. Award the points loudly when they happen; the class chases whatever you visibly reward.

The twenty-five words, and how to make them appear

The target list is deliberately mixed: phrasal verbs professionals actually need (deal with, figure out, keep up with, step up), workplace nouns (bottleneck, trade-off, setback, burnout), and the gaming vocabulary that carries into business speech anyway (level up, side quest, the grind, game-changer). Do not pre-teach all twenty-five — the list is long enough that a pre-teaching phase kills the pace. Put it on the table, award points when a word appears naturally, and run the Secret Agent quest with a few of them written on paper slips. Students remember a word they used to win points far better than one they copied into a notebook.

The closing question that does the most work

Finish by asking each team which branch they would re-spec now, after seeing what the crises actually demanded, and why. It takes five minutes and produces the best English of the session, because it requires the second conditional, a comparison with an earlier decision, and an admission of a mistake — three things adult learners avoid until a game gives them a reason. It also closes the loop honestly: most teams over-invest in Intelligence at the start and discover by the third crisis that Vitality was what they needed.

Practical notes and what to pair it with

It runs in the browser with no account, and the session — teams, builds and scores — is stored on the device you set it up on, so use the moderator's laptop as the master and let teams build by passing it round, or build on their own phones and read their titles out. It suits a café or a meeting room better than a classroom with rows. For a group that needs warming up first, Speaking Cards in pairs takes five minutes; if you want a second session on the same workplace theme, Delegation Dilemma asks teams to assign real tasks to people with stat cards, which is the same analytical muscle pointed at other people instead of themselves. To keep the target words alive the following week, run them through Word Ninja.